Mysteriously back from the dead and haunted by the King of the Wild Hunt, you have no memories of your previous life. You are Geralt of Rivia, a professional monster-hunter known as a Witcher. Since there’s so many Drowned Dead around, you’re likely to complete “The Drowned Dead Contract” just wandering around, so its rewards are noted here. The reward for the monster hunt and fetch quests will be given when they’ve likely been fulfilled, but you’ll be expected to return to town to claim the reward on your own time… or you could just wait until the quest “Worth its Weight in Gold” forces us to return to town. There are also plenty of plants to harvest around. In most areas where specific enemies aren’t mentioned, you can expect to find Bloedzuigers, Drowers, and Drowned Dead. That’s more or less how we’ll explore this area, coming full circle. In the north-eastern corner of the map is Gramp’s Hut, and south of it is the Brickmaker’s Village. North-east of the Druid Grove is a clearing where you can find Wyverns-by far the most difficult normal monster we’ve yet encountered. South-East of the Druid Grove is a Golem Clearing, and east of that is our Mage’s Tower. Further west you’ll find a Lumberjack Camp (where you can find Yaren Bolt.) North of the Lumberjacks, in the north-western corner of the map is a Druid Grove, which contains a few interesting characters, and near which you can find Wolves to hunt. West-and-south of the Clay Pits is a Cave, near which are Echinops. To the north is a Brickmaker’s Village, and to the west are some Clay Pits. In the south-eastern corner are the Docks-where we presently stand. Now, before we get into exploring the Swamp Forest in depth, we might as well discuss some of the features here.
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